Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, July 13, 2009

Review: Pokemon Platinum for Nintendo DS

It's finally time for me to review a game that has already taken Japan and the US by storm, and more recently, Australia, since its release about a month to six weeks back: Pokemon Platinum!



Now, before I get into the guts of the actual review itself, allow me to wax lyrical and take a trip down memory lane and share with everyone my Pokemon experience and journey thus far.

Pokemon hit me like a yawn; it came out of nowhere but it was highly contagious (and addictive). I remember my first exposure to the 151 Pokemon creatures (yes, there were only 151 of the little critters over a decade ago) when I saw some interesting and odd animal figurines being sold in some hobby shops in Singapore.

Those turned out to be Pokemon, which I discovered a few short months later. I had read about this "fad" that had taken Japan by storm and was becoming increasingly popular in the US as well as a result of the cartoon. So I just had to find out for myself what was so popular about this fad which many people would say would only last for a short while (over a decade on and it's going stronger than ever, so take that, naysayers!).

It was around this time I was "experimenting" with other types of gaming that wasn't on the PC; console gaming in short. I had been playing games all my life but my only real exposure to any console games was playing Super Mario Bros and the original Legend of Zelda on my friends' NES when I was a kid, playing Streets of Rage and Ice Hockey (or was it NHL?) '93 on my cousin's Sega Megadrive when I was in my teens, and also borrowing and playing that same cousin's Game Boy...the really old one "greenscreen" LCD.

So I didn't have much console gaming experience. Sure, I knew some of the more popular games because I had seen or heard of them, but I certainly never tried any out and I was more keen on playing either video games from the arcade or PC-centric stuff like Starcraft, Unreal Tournament and Quake 2.

But I was about the enter the Army and wouldn't really get a chance to play any of these PC games, so it occured to me, it might be a good idea to get a portable console. The only ones around at the time were the Game Boy systems and Sega's Game Gear, which wasn't very popular and didn't have as many games as the Game Boy had, so it was an easy choice for me to go down to Sim Lim Square and purchase my very first console, a purple Game Boy Color.

Of course, I couldn't just get the Game Boy without a game, so the very first game I purchased was Pokemon Red:

I can't remember whether it was a conscious or spontaneous decision to purchase Pokemon. I could have purchased Pokemon Red because subliminally, I had been exposed to it or heard about it so often that something "convinced" me to give it a try. But I just could have as easily decided on my own that I WANTED to give Pokemon a try, without needing that extra push. I can't remember anymore.
I played the game through without needing to refer to any walkthrus, without any cheats or hints or referring to guidebooks. To say that I was hooked to the game is a MASSIVE understatement. I must have clocked up in excess of 60 to 70 hours during the first run of the game!

Something about the game just drew me into it. I certainly enjoyed the RPG elements and training your Pokemon so they'd grow bigger and stronger...I equated Pokemon to virtual pets back in those days (since we were not too far off from the cessation of the Tamagotchi fad). Those little Pokemon had certainly grown on me!

What was amazing was that for such a simple concept where you "grew" your Pokemon for the purposes of battle, it was so thoroughly engrossing! There was this whole huge backstory as well and I just absorbed as much of it as I possibly could. Or so I thought back in those days during that first run.

So I played the game a second time around, this time checking the walkthrus online and I found out there was so much I had missed. I tried my best to collect all 151 Pokemon (gotta catch 'em all!) and it was a pretty futile attempt, considering that I didn't have Pokemon Blue in which it had the other half-set of creatures in the game. Needless to say, I clocked up even MORE game time the second time around.

But while I didn't get Pokemon Blue, I certainly did get Pokemon Yellow when it was released:

Pokemon Yellow wasn't that much different from Pokemon Red/Blue! In fact, it was pretty much the SAME GAME, with a few different tweaks. Instead of choosing between Bulbasaur, Charmander and Squirtle, you were given Pikachu right at the start in Pokemon Yellow and he'd follow you around for the whole game. Guess it made marketing sense for a Pokemon game to be released where you started off with Pikachu, given Pikachu's popularity in the cartoon.

I watched the cartoon too in the first season and even though it was fairly juvenile, I'd still watch it because I was addicted to Pokemon! I even played the Pokemon Trading Card game released by Wizards of the Coast (in place of Magic: the Gathering as I had quit the game by then) and I still have many of the original cards from the first base set and the following two expansions, all of which are now worth nothing since all cards printed by WoTC are now defunct and unplayable outside of a casual environment.

I was so into Pokemon that I got myself a SECOND Game Boy Color, in Pikachu Yellow (though I think the officially named colour was "Dandelion") and I also got myself a yellow Pokemon Game Boy pouch to hold that Game Boy Color and my games:

Yes, I certainly was addicted to this "fad". But I was also convinced that it would end after only a few years. Who knew how strong the appeal for Pokemon would be that it's still going strong over all these years?

Pokemon Yellow started the trend with Pokemon games that have been released over the years; there would be a simultaneous release of two Pokemon games that were essentially the same game except with different available Pokemon in the game. And then an updated version of the game would be released about two years later, which had all the available Pokemon from the first two games, contained pretty much the same storyline, but with some additional tweaks to the story and gameplay.

This was the case with Pokemon Red/Blue which had Yellow as the "updated" version of either game. Gold/Silver had the Crystal "update", Ruby/Sapphire had the Emerald "update" and now Pokemon Platinum is the updated version of Pokemon Pearl/Diamond.

So let's get this warning out of the way: if you already HAVE played Pokemon Pearl/Diamond and are pretty satisfied not shelling out money for essentially the same game (albeit with nifty new functions and updates), then DON'T purchase Platinum. From what I've heard though, even those who have already completed Pearl/Diamond, went right out and purchased Platinum anyway. Such is the marketing and appeal of the Pokemon games that Nintendo doesn't really need to twist one's arm to get you to go out to purchase a second copy of essentially the same game you already have or played before!

Of course, having never played Pokemon Pearl/Diamond before (but hearing so much positive stuff about it), I felt it was finally time to dip my toe back into the Pokemon waters, after a decade since I originally purchased the first game. It helped that the cartoon is still going strong (though I never watched more than a few random episodes of the later series) and that I had played Pokemon Red all over again from scratch about 2.5 to 3 years back when still living in Geelong!

So my love affair with Pokemon started again. And boy, the changes between the fairly blase LCD graphics from the Game Boy Color (with minimal colours) to the bright and colourful graphics of the Nintendo DS was staggering! The music was greatly improved too, but the general gameplay is pretty much the same.

There were quite a lot of new options I hadn't been exposed to before which took some time for me to get used to. With the Game Boy Color, there was only one screen and two action buttons. But with the Nintendo DS, there were the dual screens AND four action buttons, not to mention the shoulder buttons (which I don't think are used anyway)...and of course, the touchscreen and stylus.
I'd only been used to one-on-one battles but got my first exposure of two-on-two battles with Platinum. And there were only a handful of Pokemon creature types in the original Red/Blue games whereas there seems to be a multitude of creature types now...thankfully it's fairly straightforward to use one's common sense to work out which creature types are stronger/weaker to specific opposing types.

The gameplay is more fluid with the DS dualscreens, since you can have the action one the top screen and anything else on the bottom one. There's this nifty Poketch watch which you are given during the game which has heaps of different applications you can obtain from talking to people in the game and it's nice to have that level of customisation to determine what you want to appear on the touchscreen; the time, the current Pokemon in your party, a Pokemon "screensaver", a pedometer, etc etc. Intuitive and fun!

The game also takes into account which day it is and what time of the day it is. When it's night time, the game becomes "dark" as it simulates night. Only certain Pokemon come out at night which means you can only catch them within a specific period; same works for Pokemon that only come out during the day. There are weather patterns during the game itself, which will hinder or aid you during Pokemon battles.

From what I've read, Platinum is the "ultimate" update of Pearl/Diamond and having read what differences there are in Platinum to Pearl/Diamond, I can understand why people who already have Pearl/Diamond go out to purchase Platinum anyway.

Platinum introduces Giratina, a legendary Pokemon that was featured in its own movie (and there are 12, yes 12! Pokemon movies to date) and a new area called the "Distortion World" where natural physical laws don't apply. There are also more Wi-Fi connectivity features and facilities like a Wi-Fi plaza and an arcade area where players can play minigames against each other online.

But probably the best part about the new features is the Vs. Recorder which allows players to record their greatest (or worst) battles between Pokemon and then share the battles with friends and other people via Wi-Fi. Sort of like YouTube but specifically for Pokemon battles!

I've probably played only 1/4 or 1/3 of the game but have already clocked up in excess of 20 hours (which is the reason why I haven't been blogging of late, other than being extremely busy at work). But there is still so much of the game to explore, so many more battles to be fought and so many more secrets to discover.

I'm glad I've rediscovered Pokemon and am reliving the (new) experience all over again!



Monday, June 8, 2009

Review: Rhythm Heaven for Nintendo DS

When I was at Forest Hill last Thursday, purchased a new game by Nintendo for the DS: Rhythm Heaven (also known as Rhythm Tengoku in Japan):


I read a bit about this game from the previews in both Ultimate Nintendo Magazine and Official Nintendo Magazine, but while the premise seemed pretty keen and kooky, I didn't think it was something that I'd be spending my money on.

As one might already guess from the title "Rhythm Heaven", this game is a rhythm/music-type game where one had to coordinate one's actions with the stylus to the beat prompts on the screen. Think games like any of the Dance Dance Revolution games in arcades, the Guitar Hero line of games, Samba de Amigo on the Wii and one of my personal favourites, Elite Beat Agents on the DS.

I've been a huge fan of Elite Beat Agents ever since Dean introduced me to the game not long after I first purchased my DS Lite in 2007. There was something so unbelievable "attractive" about three Men-In-Black-esque secret agents using dance to solve mundane problems and eventually, save the world. The premise of the game might have been kooky, but the game played brilliantly!

After all, what other game would you be able to use your stylus to tap in time with the rhythmic beats of such classics like The Rolling Stones' "Jumpin' Jack Flash", Earth, Wind and Fire's "September" and perhaps the most overplayed track of all in the game (at least by Aeris), The Village People's "YMCA"?

Ok, sure those tracks weren't the originals by the original groups/singers, and were just covers, but they were covers that were done pretty well! And who cares if the music wasn't original...it's the gameplay that matters! And Elite Beat Agents worked just brilliantly; to this day, I'm still aching to play the Japanese equivalent (and precursor to the English version of Elite Beat Agents): Ouendan!

So, a game like Rhythm Heaven, which was similar to Elite Beat Agents in so many ways...surely I would be purchasing this game right? Nah.

For one, I thought it would be just another run-of-the-mill rhythm game and wouldn't have anywhere close to the charm of Elite Beat Agents. Sure, it had more than just tap-tap-tapping, including flicking the stylus and "reverse-tapping", where you keep the stylus on the screen and pull it upwards to "hit" a beat, but surely that wouldn't be enough variation for me!

So I wasn't going to get the game. That is, until, I saw the TV advertisements for the game.

In fact, see for yourself!



This was the ad that convinced me the game would be fun enough to purchase! Add to the fact that someone from Ecogamer had found a pretty cheap release price of $34.95 at Target (most places had the game for sale at $44 which is a pretty good price already), so I was sold on the game!

So what's so good about the game? Well, it's fun. Really fun. I mean REALLY REALLY fun. It would seem like filling up robots with oil or returning ping pong balls and even being a "groupie" at a Japanese concert would be too weird for a game, but somehow, Nintendo have made Rhythm Heaven one of the hottest selling games ever with its simple but addictive mini-rhythm games!

Just the first game alone, while simple, hooked me onto the game. Called "Built to Scale", it involved you flicking the stylus when it reached the "So" portion of Do-Re-Mi-Fa-So. The next game, "Glee Club" is easily my favourite game so far. You're the third singer in a trio of singers and your mouth remains open...until the stylus touches the screen, which closes your singer's mouth. Cue a jazz song and you need to "sing" in time to the beat! If you don't, the two other singers in the trio give you the stink-eye.

I'm a bit iffy on the third game, "Fillbots", where you fill up a couple of robots on an assembly line with oil/fuel, but I really like "Fan Club", the fourth game, where you're a monkey groupie that needs to gee up the crowd by clapping your hands (by tapping the stylus) and basically making a monkey of yourself...which is quite appropriate because the groupies are all monkeys!

And then there's the 1st remix, which is a combination of the first four games, mixed up with a nice beat. I've only played the first six games, but already I'm having heaps of fun, and I think I'll be bringing this game with me when I go for a short holiday in Perth!

Incidentally, while on the topic, that means I'll probably get to visit the two fantastic Perth comic shops too. Just a quick aside and back to the review.

This game is too fun not to have. And at the cheap introductory price of $34.95 at Target (or $44 which is still pretty good, if the Target offer expires), you can find out why it's selling so well and why there's so much hype in Japan about this game! And you might as well get a nice 150 Club Nintendo points when you register this game with your Club Nintendo account.

So to leave you, just another Rhythm Heaven ad featuring Beyonce playing my favourite mini-game so far: Glee Club!


Built to Scale

Fillbots
Glee Club

Friday, May 15, 2009

Review: World of Goo

Just downloaded one of the simplest and yet immensely enjoyable games from the Nintendo WiiWare site this week: World of Goo.


I have read quite a number of rave reviews about this little game by independent games developer 2D Boy from the two Nintendo magazines I subscribe to, Official Nintendo Magazine and Ultimate Nintendo Magazine. And since I finally got my Wii hooked up to the internet in the past week, and I had some Nintendo Points that were won in an eBay auction, I decided to download this title to see what the fuss was all about.

Now at 1500 Nintendo Points, World of Goo is most expensive game one can download from the Nintendo Shop online, from both the Virtual Console and WiiWare line of games. With 1000 Wii Points costing AUD$15, the World of Goo game costs a hefty $22.50, perhaps a piddling in price compared to the latest Wii games released in shops, but well higher priced than classic goodness like the Super Mario Bros line of games or some of the Zelda games available on the Virtual Console.

Let me just say that World of Goo is well worth the high price tag.

I haven't even cleared the first chapter yet but have already spent quite a number of hours on this game. It is fun, simple, addictive and immensely replayable. It has all the hallmarks of a classic game and even though I hadn't read the rules to the game, it took me about a few seconds to work out how to play the game and what the objective was!

In a nutshell, the game involves you controlling a whole bunch of globular "goo" balls in order to build structures, horizontally or vertically. Each chapter has various stages but the main objective is always the same: there is a "vent" or an "exit point" and you need to build your structures with the goo balls so that the tip of the structure is close enough to the exit point and your goo balls can then escape the level and you can move onto the next one.

That's really it. It's that simple. It's not an easy game to play though as a lot of strategy is involved. Your goo balls are alive: think those little black "ball" creatures in Hayao Miyazaki's "Spirited Away", where they are malleable, constantly moving and have those big little eyes for comedic effect. That's what the goo balls look like.

In some instances, once a goo ball has been used to form part of a structure, it becomes an inanimate "joint". This is where one has to be careful: you have a limited number of goo balls in each level and you have a set number of goo balls you need to help "escape" from that level. So you can't just use up all your goo balls because if you do and you can't reach the set minimum number of goo balls escaping that level, you need to start the level again.

There ARE some levels where the goo balls remain animate even after using them as structure "joints" though. In those levels you can just "break" a goo ball off your structure and reposition it. So in those sorts of levels, if your structure falls apart, just like Lego blocks, you can take apart your goo balls and start all over again.

The physics of the game are pretty amazing and realistic. All too often I built a structure as high as I possibly could, only for it to come crashing down because it was just unstable at the bottom and couldn't sustain an even distribution of weight.

Found out that this game is also available on the PC, which makes sense: if you can use a Wiimote to point-and-click and build structures, of course you should be able to do the same with a mouse since a mouse offers greater accuracy and precision!

Which brings me to the little "mouse cursor" from the WiiWare version of the game. The "cursor" is a little black blob that is "malleable" in nature; it stretches, it bends and it forms shapes when you move the Wiimote quickly. Highly entertaining to watch the little cursor blob when you've got nothing better to do!

The graphics are top notch too, are is the music, which is a touch eerie. In fact, the game is very Tim Burton-esque: if Tim decided to stop making movies such as Edward Scissorhands and The Nightmare Before Christmas and started his own game company, World of Goo would be the game that has all the traditional Burton hallmarks: dark, quirky and hauntingly beautiful.

World of Goo has also won multiple gaming awards as indicated in its Wikipedia entry here:

World of Goo Wikipedia entry

Simply put, this is a MUST GET if you own a Nintendo Wii and can get online to download the game. Heck, if you can't get it, because you can't get your Wii online (and I certainly sympathise with you if that is the case. It only took me about 2.75 years after first getting the Wii before I got it online!) or for whatever reason, get a friend to download the game into your console for you!

One of the most absorbing games you will ever play. It is well worth ANY price you pay for it. Heck, get it on PC if you have to!







Friday, May 8, 2009

Old handheld LCD games: a distant memory of my youth

Went to the post office yesterday and I signed for a package that contained the following Nintendo DS game:


No, this wasn't another game I purchased. On the contrary, this was a game that was SENT to me, free of charge, by Nintendo Australia, because I redeemed the Club Nintendo points that I had accumulated from the purchase of games like Mario Kart Wii, Super Smash Bros, Wii Fit and the like!

The Game & Watch Collection was the most expensive item in the small list of redeemable goodies and the best of the lot...who needs a Mario towel or a Wii remote stand or even a DS game pouch? At least this was a game that you could play!

Nintendo made its name in the 90s with those tiny handheld LCD games that you could fit in the palm of your hand like Donkey Kong, Octopus and Parachute. In some of the games, you could control Mr Game & Watch, this black silhouetted character that ran around saving babies that were flung out of burning buildings, among other wacky things!

Mr Game & Watch made a return to Super Smash Bros Brawl where you can unlock and use him as a character and he's pretty fun to use too!I certainly remember those LCD games that were all the rage in the 80s when I was a kid. While I did have some of the Nintendo ones, though I can't remember exactly which ones now, the ones that were really popular during my youth were the Casio series of LCD games.

I certainly remember owning Submarine Battle and I played my friends' Western Bar and Kung Fu; these three were the most popular games in the Casio series, especially Western Bar!




Compared to today's modern games, these three games (and all other LCD games for that matter) are extremely dated, but back in the day, these games were AWESOME. The hours I spent on Submarine Battle, trying to beat my high score! Wow. A nice trip down memory lane for me.

Saturday, January 17, 2009

Review: Grand Theft Auto IV

It's about high time I write this review, since I've clocked up so many hours playing the game since just before Christmas! In fact, GTAIV is still the ONLY game I've played on my less-than-one-month-old Xbox360! I'm literally two missions away from completing the game, and I know I really SHOULD complete the game so I can move on to another game...but I don't WANT to complete the game because it is so much fun to play!





Let's get some of the obvious stuff out of the way first. The graphics for GTAIV are far superior to those of previous GTA games...that one's an obvious one, simply because GTAIV was made for the next gen consoles and therefore if the graphics hadn't improved, something was very very wrong somewhere!

And how beautiful the graphics are. This time around, Rockstar created a breathing and living city...Liberty City is based on the real-life New York and it shows. Even though the names of the famous NYC landmarks are changed, there's no way you're not going to recognise the State of Liberty...erm...Happiness, and you'll marvel at the Empire State Building, or whatever it's called in GTAIV.

The city is magnificent to explore and I've found myself often catching a cab during the game and not just jumping straight to the endpoint, but looking around, catching a glimpse of the skyscrapers and buildings in Algonquin, looking at someone getting mugged on the Liberty City streets...everything is so realistic and you really feel as if you're fully immersed in the GTA world!


You play the role of Niko Bellic, fresh off the boat from Eastern Europe, where you saw and experienced some bad things in the war and want a fresh start in the US of A. Niko has heard some amazing things about America from his cousin, Roman, who has boasted that he lives a life of luxury, has a swanky place and has women hanging off each arm.

Of course, Roman is anything BUT the ladykiller he makes himself out to be. He lives in a roach-infested apartment with sleazy posters falling off the wall. Roman runs a taxi service and, just like every other GTA game in existence, you start off doing really small missions like driving people around, doing chores and favours for others while you heathily build up relationships and respect and then move on to the bigger missions.

The one fundamental change in the way GTAIV is played compared to other GTAs before it is that Niko has a cellphone. This cellphone is his portal to his life in Liberty City...he can call up a buddy to go out to eat, drink, catch a show, play pool or some assorted activity. This builds up relationships with his friends and while he only starts off with Roman as a contact, as Niko meets more people, he adds more contacts to his cellphone.

Although it may seem like a waste of time doing mundane stuff like going bowling or playing darts with a non-playable character (NPC), as the saying goes, it's "friends with benefits". Build up a relationship with Roman and instead of driving anywhere, you can call him to send a taxi to ferry you to wherever you want to go instead. Build up strong friendships with other buddies in the game and you can get a car bomb, buy weapons at a much cheaper price than from a gun store and even get a posse to join you on a mission where they will shoot, kill, steal, etc for you.

You also get to arrange dates with various women throughout the game via the cellphone! Once again, it may seem mundane going out on dates, but if you build up a strong relationship, it's "friends with benefits" again...and I'm not referring to THOSE sort of benefits in the bedroom (though that certainly applies too). You can buy clothes cheaper (big whoop dee doo), get an instant health boost or get your wanted level reduced big-time. And yes, if you manage to impress your date when you take her out, you can go up to her apartment for a bit of rumpy pumpy that restores your health to the max too.

Consequently, you will get people calling up your cellphone to organise the next mission. Your cellphone can sometimes be more of a bane than a boon...you could be in the middle of a really important mission when a buddy calls you out to visit a strip club. Do you endanger the completion of your mission or do you shun your friend? Once a friend has been shunned, it's difficult to repair the relationship and you have to work twice as hard to get them to like you as much as before.

There are a staggering number of missions in the game...even if you don't do any of the side quests and choose to ignore your buddies and going out on dates, it could still take you a long while to finish the main storyline! If you totally immerse yourself in the game, you could be playing the game for a long long while. I've spent so much time on the game building relationships and doing most of the side missions...and this is without looking for the unique jumps and hidden packages! I don't need 100% completion to enjoy the game after all!

Speaking of hidden packages, GTAIV's version of hidden packages is an absolute hoot. Hidden packages in previous GTA games in the past have included 99 red balloons (yes, it was seriously meant as a joke) but this one really takes the cake!

You can do absolutely whatever you want to in GTAIV. Feel like stealing a cop car and catching some perps? Go for it. Wanna stir up trouble by randomly beating up gang members on the street and have them all attack you en masse so you can practise your shooting accuracy? If you wanna. Grab a worker of the night and after she's "restored your health", attack her and get back the money you paid her? Errr...that was an option already available in all previous GTAs, wasn't it?

GTAIV is a worthy game in the series. As much as I've loved GTA: Vice City, I feel that GTAIV is definitely the best game in the series I have ever played. Just the scope of the game itself is mind-shattering! I've spent many hours just grabbing an RPG and blowing myself up, just to see how far Niko can fly and how realistic his limp body can crash into buildings and cars. The physics of the game is just unbelievably realistic.

GTAIV has been such an awesome gaming experience. The next GTA game, Chinatown Wars, will be released on the Nintendo DS and of course, I'm going to get it. But what I'm REALLY looking forward to is for Rockstar to start working on GTAV or GTA: Vice City 2 or whatever the hell they want to call it.

A real life Vice City full of the pastel colours and a brilliant 80s soundtrack? Hurry up and finish it and release it already, Rockstar!



























Wednesday, January 14, 2009

A New Year...and a new console!

Hey all! Happy New Year to everyone!

Even though it's a new year, still don't quite have the time to update this blog regularly. I was in shock when I realised that I had three people following this blog. Wow. Even though this blog is hardly ever updated, it's still pretty flattering that there are people who are following it!

Anyway, I've never actually mentioned it here, probably because I've been too busy playing video games just prior to Christmas (and in my 10 day holiday period), but Aeris got me an Xbox360 for Christmas!


The new Xbox360. Spankin'!

My first Xbox360 games: GTAIV, Fable II and the Lego Indiana Jones and Kung Fu Panda two-pack that came with the Xbox360 Pro console pack.


The three consoles all hooked up to the TV. All that's missing is the PSP and DS! All I lack now is a PS3...


I was just ecstatic that I received that. I had been talking to Aeris about Xbox360 games and stuff but never did I imagine that she would get me one! And she didn't just get me the console, she got me the two extra games too.

I've only played ONE game on the Xbox360 so far, and it's a game that has taken up the majority of my holidays: GTAIV. Remember just a few blog entries down I was complaining about how I wouldn't get a chance to play this fabulous game on account of the PC version not being compatible to my computer and me not owning a 360 or PS3? You can just imagine how rabid I was in wanting to play the game.

And play it I did. I wonder how many hours I've already clocked up on the game...must be a fair bit! A proper review one of these days, but I don't think I'll ever grow tired of playing it, even when I complete it, I'd be dying to play it a couple more times from scratch!

Tuesday, December 23, 2008

Review: Boom Blox

Over the last few days, since I first purchased the game last Friday at Knox City SC, I have been playing a simple yet highly addictive and extremely fun game: Boom Blox.



Boom Blox hasn’t been around for too long, having been released a mere seven months ago be Electronic Arts, the same company that produces all those fabulous sports games like Fifa, NHL and NBA games.

I first played Boom Blox when we went to Dean and Emily’s housewarming party earlier in the year and they were playing the portion of this game that required players to remove oblong blocks from a structure carefully so that you don’t topple the entire structure over...basically, a glorified but improved version of the much loved Jenga game.

That was fun enough as it was, but then Dean and Emily tried out the other game modes which included tossing baseballs to knock down point blocks, throwing bowling balls at your opponent’s gem blocks atop a castle (last one standing wins!) and knocking point blocks into various multiplier walls to see who could get the highest score.

As more and more people arrived, we were all still hooked on Boom Blox and must have spent at least three to four hours playing it. It was such a simple game in terms of design, but the fun factor was just enormous...and it was highly addictive since none of us wanted to stop playing it!

I found out much later that the acclaimed Steven Spielberg (director of Schindler’s List, Jaws, E.T. and many many other blockbuster movies) was a director/producer of the Boom Blox game! So it had a big name producer attached to the game, but strangely enough, despite the game’s acclaim, most of friends I knew had never heard of the game prior to trying it at Dean’s place. I know I certainly didn’t know that such a game existed!

Anyway, I remembered how fun the game was so when I saw it on sale, I purchased it. Found out that Target (where I purchased Boom Blox from last Friday) is having a mega sale the three days before Christmas and the same game is only selling for $14.95, a good $25 cheaper than what we paid for it. Grrrr. Even still, it’s such a great game that it’s worth the money.

As I said before, it’s uber addictive and very very difficult to put down once you’ve started. There are over 300+ levels and even though I spent over four hours on the single-player mode alone, I was only 29% through the game!

The single-player mode had an “Explore” feature which allowed players to work their ways through puzzles. There were point blocks on structures that needed to be toppled over in as few throws as possible, the “Jenga” like structures where you had to remove as many point blocks as you could in a set time, and other such puzzles.

There is also an adventure mode in single-player where you have cutesy animal blocks called the Bahhhs (based on sheep) being invaded by the Grrrs (based on bears). The Bahhhs had a castle and you were required to throw bomb balls at the invading Grrrs and prevent them from infiltrating your castle and stealing away the Bahhhs’ precious gems!

In Episode 2 of the adventure mode, the Oooks (based on monkeys) had stolen the Bahhhs’ gems while the Bahhhs were distracted in the fight against the Grrrs, and you were required to invade the Oooks’ castle to retrieve the gems. Cue more throwing of bomb balls at the Oooks’ castle.

It is fantastic storytelling and heaps of fun. What’s really neat is that it’s also a game for kids...apart from needing to use one’s noggin to figure out some of the puzzles, there really isn’t much you need to know...after all, it’s just a matter of tossing baseballs/bowling balls/bomb balls at blocks!

While the single-player mode shines, it’s the multi-player mode that will really get most people going. It’s so much more fun competing against friends and laughing when someone accidentally topples a block structure down. It’s can get competitive, but at the end of the day, Boom Blox is really a superb party game.

The one thing that I must warn those who are interested in the game is that if you do not regularly exercise your throwing arm, it could lead to a great deal of pain and distress after a few hours of playing Boom Blox.

The very next day after playing Boom Blox for a few hours, my right arm was extremely sore and I couldn’t really lift anything heavy at all. I felt as if I were a baseball pitcher who had gone through nine agonising innings of trying to pitch the ball as fast as I could!

I just couldn’t get any strength in my throws, so when playing the multi-player mode against Aeris, I decided to try using my left arm instead. And despite playing for a good one or two hours less, the very next day, my left arm was out of action...and it still hurts like hell!

Boom Blox is a game you cannot afford NOT to get if you own a Nintendo Wii. It is one of the simplest yet most addictive games I have ever played and it utilises the Wiimote so innovatively and efficiently. Even if you are not a hardcore gamer, Boom Blox would most likely appeal to you!